{"version":3,"file":"SaferSkin.App.js","mappings":";;;;;;;;;AA+BA;;;;;;;;;;;;;;;AA8BA;AAqBA;AACA;AA+BA;AACA;;;;;;;;;;AClFA;;;;;;;;AASA;;;;;;;;;;;;AAaA;;;;AAwBA;;;AAGA;AACA;AACA;;;AAGA;AACA;;;AAGA;;;;;;;;;AASA;;AAEA;AACA;AACA;;;AAGA;;;;;AAKA;;AAEA;;;;AAIA","sources":["webpack://SaferSkin/./node_modules/@mui/material/CircularProgress/CircularProgress.js","webpack://SaferSkin/./node_modules/@mui/material/ButtonBase/TouchRipple.js"],"sourcesContent":["'use client';\n\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nimport _extends from \"@babel/runtime/helpers/esm/extends\";\nconst _excluded = [\"className\", \"color\", \"disableShrink\", \"size\", \"style\", \"thickness\", \"value\", \"variant\"];\nlet _ = t => t,\n _t,\n _t2,\n _t3,\n _t4;\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport clsx from 'clsx';\nimport { chainPropTypes } from '@mui/utils';\nimport { unstable_composeClasses as composeClasses } from '@mui/base/composeClasses';\nimport { keyframes, css } from '@mui/system';\nimport capitalize from '../utils/capitalize';\nimport useThemeProps from '../styles/useThemeProps';\nimport styled from '../styles/styled';\nimport { getCircularProgressUtilityClass } from './circularProgressClasses';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nconst SIZE = 44;\nconst circularRotateKeyframe = keyframes(_t || (_t = _`\n 0% {\n transform: rotate(0deg);\n }\n\n 100% {\n transform: rotate(360deg);\n }\n`));\nconst circularDashKeyframe = keyframes(_t2 || (_t2 = _`\n 0% {\n stroke-dasharray: 1px, 200px;\n stroke-dashoffset: 0;\n }\n\n 50% {\n stroke-dasharray: 100px, 200px;\n stroke-dashoffset: -15px;\n }\n\n 100% {\n stroke-dasharray: 100px, 200px;\n stroke-dashoffset: -125px;\n }\n`));\nconst useUtilityClasses = ownerState => {\n const {\n classes,\n variant,\n color,\n disableShrink\n } = ownerState;\n const slots = {\n root: ['root', variant, `color${capitalize(color)}`],\n svg: ['svg'],\n circle: ['circle', `circle${capitalize(variant)}`, disableShrink && 'circleDisableShrink']\n };\n return composeClasses(slots, getCircularProgressUtilityClass, classes);\n};\nconst CircularProgressRoot = styled('span', {\n name: 'MuiCircularProgress',\n slot: 'Root',\n overridesResolver: (props, styles) => {\n const {\n ownerState\n } = props;\n return [styles.root, styles[ownerState.variant], styles[`color${capitalize(ownerState.color)}`]];\n }\n})(({\n ownerState,\n theme\n}) => _extends({\n display: 'inline-block'\n}, ownerState.variant === 'determinate' && {\n transition: theme.transitions.create('transform')\n}, ownerState.color !== 'inherit' && {\n color: (theme.vars || theme).palette[ownerState.color].main\n}), ({\n ownerState\n}) => ownerState.variant === 'indeterminate' && css(_t3 || (_t3 = _`\n animation: ${0} 1.4s linear infinite;\n `), circularRotateKeyframe));\nconst CircularProgressSVG = styled('svg', {\n name: 'MuiCircularProgress',\n slot: 'Svg',\n overridesResolver: (props, styles) => styles.svg\n})({\n display: 'block' // Keeps the progress centered\n});\nconst CircularProgressCircle = styled('circle', {\n name: 'MuiCircularProgress',\n slot: 'Circle',\n overridesResolver: (props, styles) => {\n const {\n ownerState\n } = props;\n return [styles.circle, styles[`circle${capitalize(ownerState.variant)}`], ownerState.disableShrink && styles.circleDisableShrink];\n }\n})(({\n ownerState,\n theme\n}) => _extends({\n stroke: 'currentColor'\n}, ownerState.variant === 'determinate' && {\n transition: theme.transitions.create('stroke-dashoffset')\n}, ownerState.variant === 'indeterminate' && {\n // Some default value that looks fine waiting for the animation to kicks in.\n strokeDasharray: '80px, 200px',\n strokeDashoffset: 0 // Add the unit to fix a Edge 16 and below bug.\n}), ({\n ownerState\n}) => ownerState.variant === 'indeterminate' && !ownerState.disableShrink && css(_t4 || (_t4 = _`\n animation: ${0} 1.4s ease-in-out infinite;\n `), circularDashKeyframe));\n\n/**\n * ## ARIA\n *\n * If the progress bar is describing the loading progress of a particular region of a page,\n * you should use `aria-describedby` to point to the progress bar, and set the `aria-busy`\n * attribute to `true` on that region until it has finished loading.\n */\nconst CircularProgress = /*#__PURE__*/React.forwardRef(function CircularProgress(inProps, ref) {\n const props = useThemeProps({\n props: inProps,\n name: 'MuiCircularProgress'\n });\n const {\n className,\n color = 'primary',\n disableShrink = false,\n size = 40,\n style,\n thickness = 3.6,\n value = 0,\n variant = 'indeterminate'\n } = props,\n other = _objectWithoutPropertiesLoose(props, _excluded);\n const ownerState = _extends({}, props, {\n color,\n disableShrink,\n size,\n thickness,\n value,\n variant\n });\n const classes = useUtilityClasses(ownerState);\n const circleStyle = {};\n const rootStyle = {};\n const rootProps = {};\n if (variant === 'determinate') {\n const circumference = 2 * Math.PI * ((SIZE - thickness) / 2);\n circleStyle.strokeDasharray = circumference.toFixed(3);\n rootProps['aria-valuenow'] = Math.round(value);\n circleStyle.strokeDashoffset = `${((100 - value) / 100 * circumference).toFixed(3)}px`;\n rootStyle.transform = 'rotate(-90deg)';\n }\n return /*#__PURE__*/_jsx(CircularProgressRoot, _extends({\n className: clsx(classes.root, className),\n style: _extends({\n width: size,\n height: size\n }, rootStyle, style),\n ownerState: ownerState,\n ref: ref,\n role: \"progressbar\"\n }, rootProps, other, {\n children: /*#__PURE__*/_jsx(CircularProgressSVG, {\n className: classes.svg,\n ownerState: ownerState,\n viewBox: `${SIZE / 2} ${SIZE / 2} ${SIZE} ${SIZE}`,\n children: /*#__PURE__*/_jsx(CircularProgressCircle, {\n className: classes.circle,\n style: circleStyle,\n ownerState: ownerState,\n cx: SIZE,\n cy: SIZE,\n r: (SIZE - thickness) / 2,\n fill: \"none\",\n strokeWidth: thickness\n })\n })\n }));\n});\nprocess.env.NODE_ENV !== \"production\" ? CircularProgress.propTypes /* remove-proptypes */ = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit the d.ts file and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n /**\n * Override or extend the styles applied to the component.\n */\n classes: PropTypes.object,\n /**\n * @ignore\n */\n className: PropTypes.string,\n /**\n * The color of the component.\n * It supports both default and custom theme colors, which can be added as shown in the\n * [palette customization guide](https://mui.com/material-ui/customization/palette/#custom-colors).\n * @default 'primary'\n */\n color: PropTypes /* @typescript-to-proptypes-ignore */.oneOfType([PropTypes.oneOf(['inherit', 'primary', 'secondary', 'error', 'info', 'success', 'warning']), PropTypes.string]),\n /**\n * If `true`, the shrink animation is disabled.\n * This only works if variant is `indeterminate`.\n * @default false\n */\n disableShrink: chainPropTypes(PropTypes.bool, props => {\n if (props.disableShrink && props.variant && props.variant !== 'indeterminate') {\n return new Error('MUI: You have provided the `disableShrink` prop ' + 'with a variant other than `indeterminate`. This will have no effect.');\n }\n return null;\n }),\n /**\n * The size of the component.\n * If using a number, the pixel unit is assumed.\n * If using a string, you need to provide the CSS unit, e.g. '3rem'.\n * @default 40\n */\n size: PropTypes.oneOfType([PropTypes.number, PropTypes.string]),\n /**\n * @ignore\n */\n style: PropTypes.object,\n /**\n * The system prop that allows defining system overrides as well as additional CSS styles.\n */\n sx: PropTypes.oneOfType([PropTypes.arrayOf(PropTypes.oneOfType([PropTypes.func, PropTypes.object, PropTypes.bool])), PropTypes.func, PropTypes.object]),\n /**\n * The thickness of the circle.\n * @default 3.6\n */\n thickness: PropTypes.number,\n /**\n * The value of the progress indicator for the determinate variant.\n * Value between 0 and 100.\n * @default 0\n */\n value: PropTypes.number,\n /**\n * The variant to use.\n * Use indeterminate when there is no progress value.\n * @default 'indeterminate'\n */\n variant: PropTypes.oneOf(['determinate', 'indeterminate'])\n} : void 0;\nexport default CircularProgress;","'use client';\n\nimport _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nconst _excluded = [\"center\", \"classes\", \"className\"];\nlet _ = t => t,\n _t,\n _t2,\n _t3,\n _t4;\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport { TransitionGroup } from 'react-transition-group';\nimport clsx from 'clsx';\nimport { keyframes } from '@mui/system';\nimport styled from '../styles/styled';\nimport useThemeProps from '../styles/useThemeProps';\nimport Ripple from './Ripple';\nimport touchRippleClasses from './touchRippleClasses';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nconst DURATION = 550;\nexport const DELAY_RIPPLE = 80;\nconst enterKeyframe = keyframes(_t || (_t = _`\n 0% {\n transform: scale(0);\n opacity: 0.1;\n }\n\n 100% {\n transform: scale(1);\n opacity: 0.3;\n }\n`));\nconst exitKeyframe = keyframes(_t2 || (_t2 = _`\n 0% {\n opacity: 1;\n }\n\n 100% {\n opacity: 0;\n }\n`));\nconst pulsateKeyframe = keyframes(_t3 || (_t3 = _`\n 0% {\n transform: scale(1);\n }\n\n 50% {\n transform: scale(0.92);\n }\n\n 100% {\n transform: scale(1);\n }\n`));\nexport const TouchRippleRoot = styled('span', {\n name: 'MuiTouchRipple',\n slot: 'Root'\n})({\n overflow: 'hidden',\n pointerEvents: 'none',\n position: 'absolute',\n zIndex: 0,\n top: 0,\n right: 0,\n bottom: 0,\n left: 0,\n borderRadius: 'inherit'\n});\n\n// This `styled()` function invokes keyframes. `styled-components` only supports keyframes\n// in string templates. Do not convert these styles in JS object as it will break.\nexport const TouchRippleRipple = styled(Ripple, {\n name: 'MuiTouchRipple',\n slot: 'Ripple'\n})(_t4 || (_t4 = _`\n opacity: 0;\n position: absolute;\n\n &.${0} {\n opacity: 0.3;\n transform: scale(1);\n animation-name: ${0};\n animation-duration: ${0}ms;\n animation-timing-function: ${0};\n }\n\n &.${0} {\n animation-duration: ${0}ms;\n }\n\n & .${0} {\n opacity: 1;\n display: block;\n width: 100%;\n height: 100%;\n border-radius: 50%;\n background-color: currentColor;\n }\n\n & .${0} {\n opacity: 0;\n animation-name: ${0};\n animation-duration: ${0}ms;\n animation-timing-function: ${0};\n }\n\n & .${0} {\n position: absolute;\n /* @noflip */\n left: 0px;\n top: 0;\n animation-name: ${0};\n animation-duration: 2500ms;\n animation-timing-function: ${0};\n animation-iteration-count: infinite;\n animation-delay: 200ms;\n }\n`), touchRippleClasses.rippleVisible, enterKeyframe, DURATION, ({\n theme\n}) => theme.transitions.easing.easeInOut, touchRippleClasses.ripplePulsate, ({\n theme\n}) => theme.transitions.duration.shorter, touchRippleClasses.child, touchRippleClasses.childLeaving, exitKeyframe, DURATION, ({\n theme\n}) => theme.transitions.easing.easeInOut, touchRippleClasses.childPulsate, pulsateKeyframe, ({\n theme\n}) => theme.transitions.easing.easeInOut);\n\n/**\n * @ignore - internal component.\n *\n * TODO v5: Make private\n */\nconst TouchRipple = /*#__PURE__*/React.forwardRef(function TouchRipple(inProps, ref) {\n const props = useThemeProps({\n props: inProps,\n name: 'MuiTouchRipple'\n });\n const {\n center: centerProp = false,\n classes = {},\n className\n } = props,\n other = _objectWithoutPropertiesLoose(props, _excluded);\n const [ripples, setRipples] = React.useState([]);\n const nextKey = React.useRef(0);\n const rippleCallback = React.useRef(null);\n React.useEffect(() => {\n if (rippleCallback.current) {\n rippleCallback.current();\n rippleCallback.current = null;\n }\n }, [ripples]);\n\n // Used to filter out mouse emulated events on mobile.\n const ignoringMouseDown = React.useRef(false);\n // We use a timer in order to only show the ripples for touch \"click\" like events.\n // We don't want to display the ripple for touch scroll events.\n const startTimer = React.useRef(0);\n\n // This is the hook called once the previous timeout is ready.\n const startTimerCommit = React.useRef(null);\n const container = React.useRef(null);\n React.useEffect(() => {\n return () => {\n if (startTimer.current) {\n clearTimeout(startTimer.current);\n }\n };\n }, []);\n const startCommit = React.useCallback(params => {\n const {\n pulsate,\n rippleX,\n rippleY,\n rippleSize,\n cb\n } = params;\n setRipples(oldRipples => [...oldRipples, /*#__PURE__*/_jsx(TouchRippleRipple, {\n classes: {\n ripple: clsx(classes.ripple, touchRippleClasses.ripple),\n rippleVisible: clsx(classes.rippleVisible, touchRippleClasses.rippleVisible),\n ripplePulsate: clsx(classes.ripplePulsate, touchRippleClasses.ripplePulsate),\n child: clsx(classes.child, touchRippleClasses.child),\n childLeaving: clsx(classes.childLeaving, touchRippleClasses.childLeaving),\n childPulsate: clsx(classes.childPulsate, touchRippleClasses.childPulsate)\n },\n timeout: DURATION,\n pulsate: pulsate,\n rippleX: rippleX,\n rippleY: rippleY,\n rippleSize: rippleSize\n }, nextKey.current)]);\n nextKey.current += 1;\n rippleCallback.current = cb;\n }, [classes]);\n const start = React.useCallback((event = {}, options = {}, cb = () => {}) => {\n const {\n pulsate = false,\n center = centerProp || options.pulsate,\n fakeElement = false // For test purposes\n } = options;\n if ((event == null ? void 0 : event.type) === 'mousedown' && ignoringMouseDown.current) {\n ignoringMouseDown.current = false;\n return;\n }\n if ((event == null ? void 0 : event.type) === 'touchstart') {\n ignoringMouseDown.current = true;\n }\n const element = fakeElement ? null : container.current;\n const rect = element ? element.getBoundingClientRect() : {\n width: 0,\n height: 0,\n left: 0,\n top: 0\n };\n\n // Get the size of the ripple\n let rippleX;\n let rippleY;\n let rippleSize;\n if (center || event === undefined || event.clientX === 0 && event.clientY === 0 || !event.clientX && !event.touches) {\n rippleX = Math.round(rect.width / 2);\n rippleY = Math.round(rect.height / 2);\n } else {\n const {\n clientX,\n clientY\n } = event.touches && event.touches.length > 0 ? event.touches[0] : event;\n rippleX = Math.round(clientX - rect.left);\n rippleY = Math.round(clientY - rect.top);\n }\n if (center) {\n rippleSize = Math.sqrt((2 * rect.width ** 2 + rect.height ** 2) / 3);\n\n // For some reason the animation is broken on Mobile Chrome if the size is even.\n if (rippleSize % 2 === 0) {\n rippleSize += 1;\n }\n } else {\n const sizeX = Math.max(Math.abs((element ? element.clientWidth : 0) - rippleX), rippleX) * 2 + 2;\n const sizeY = Math.max(Math.abs((element ? element.clientHeight : 0) - rippleY), rippleY) * 2 + 2;\n rippleSize = Math.sqrt(sizeX ** 2 + sizeY ** 2);\n }\n\n // Touche devices\n if (event != null && event.touches) {\n // check that this isn't another touchstart due to multitouch\n // otherwise we will only clear a single timer when unmounting while two\n // are running\n if (startTimerCommit.current === null) {\n // Prepare the ripple effect.\n startTimerCommit.current = () => {\n startCommit({\n pulsate,\n rippleX,\n rippleY,\n rippleSize,\n cb\n });\n };\n // Delay the execution of the ripple effect.\n startTimer.current = setTimeout(() => {\n if (startTimerCommit.current) {\n startTimerCommit.current();\n startTimerCommit.current = null;\n }\n }, DELAY_RIPPLE); // We have to make a tradeoff with this value.\n }\n } else {\n startCommit({\n pulsate,\n rippleX,\n rippleY,\n rippleSize,\n cb\n });\n }\n }, [centerProp, startCommit]);\n const pulsate = React.useCallback(() => {\n start({}, {\n pulsate: true\n });\n }, [start]);\n const stop = React.useCallback((event, cb) => {\n clearTimeout(startTimer.current);\n\n // The touch interaction occurs too quickly.\n // We still want to show ripple effect.\n if ((event == null ? void 0 : event.type) === 'touchend' && startTimerCommit.current) {\n startTimerCommit.current();\n startTimerCommit.current = null;\n startTimer.current = setTimeout(() => {\n stop(event, cb);\n });\n return;\n }\n startTimerCommit.current = null;\n setRipples(oldRipples => {\n if (oldRipples.length > 0) {\n return oldRipples.slice(1);\n }\n return oldRipples;\n });\n rippleCallback.current = cb;\n }, []);\n React.useImperativeHandle(ref, () => ({\n pulsate,\n start,\n stop\n }), [pulsate, start, stop]);\n return /*#__PURE__*/_jsx(TouchRippleRoot, _extends({\n className: clsx(touchRippleClasses.root, classes.root, className),\n ref: container\n }, other, {\n children: /*#__PURE__*/_jsx(TransitionGroup, {\n component: null,\n exit: true,\n children: ripples\n })\n }));\n});\nprocess.env.NODE_ENV !== \"production\" ? TouchRipple.propTypes = {\n /**\n * If `true`, the ripple starts at the center of the component\n * rather than at the point of interaction.\n */\n center: PropTypes.bool,\n /**\n * Override or extend the styles applied to the component.\n * See [CSS API](#css) below for more details.\n */\n classes: PropTypes.object,\n /**\n * @ignore\n */\n className: PropTypes.string\n} : void 0;\nexport default TouchRipple;"],"names":[],"sourceRoot":""}